Lizardmen
Maya-skink priest level 2 with cupped hands
Olmec- Saurus Scar Veteran with Warrior Bane, glittering scales, luckstone, and a shield
20 saurus warriors with full command
20 saurus warriors with spears and full command
10 skink skirmishers
salamander
salamander
Vampires
Vampire Lord
Corpse Cart
6 ghosts
25 skeleton warriors
4 blood knights
Scenario Watchtower
So he gets first turn and assaults the watchtower with his ghost swarms. Luckily I had a magic sword because that's the only damage I'm able to deal against them. He moves up quickly with his blood knights and casts some deadly spell where my guys die on a roll of a six, five died.
My plan at this point was to delay his blood knights by feeding him salamanders and keep my bsb and saurus warriors alive in the tower. Furthermore, I was going to cast like crazy with my lame spells in order to get a miscast, hand it off to the vampire and hopefully kill him. That's actually my only way of doing damage to such a character.
So on my turn I moved up with the skinks and fire. I had placed the swamp right next to the tower to take full advantage of my aquatic skink skirmishers. My priest windblasted the bloodknights back 3 inches. One salamander eats 2 handlers and one salamander blasts the bloodknights. He actually fails his look out sir! but no one is touched by the s3 hit on a toughness 5 vamp. And I forget to dispel his nasty spell on my saurus warriors and they continue to disappear. The skinks poison several skellies.
He fails his charge with the skeletons. His bloodknights decimate the salamander but thankfully he doesn't overrun into my priest. Instead he continues that nasty vampire spell on my saurus warriors and my skink priest. He miscasts here but isn't touched by the strength 4 hit.
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