Tuesday, December 7, 2010

Lizardmen/Chaos vs. Ogres pt 1

Villitch was in danger of losing control of his army...to Wulfrik. Wulfrik represented to him all that his brother had been: brawn, boasting, battle prowess. Villitch could barely stomach Wulfrik to operate in concert with him but now...now Wulfrik was gaining an upper hand in command of the legion. More and more marauders were flocking to his ship daily. Meanwhile, Villitch's own cadre of elite warriors was dwindling, succumbing to the madness of Chaos our else dying on the blades of the enemies most elite troops. Villitch needed to regain ascendancy in the legion, but how? He could not just kill Wulfrik in his sleep, he still needed him and Villitch didn't know if he could...

That night as the evil twin, Villitch slept, a vision came to him of the Lord of Change. He told him to step through the portal at the altar of chaos and he would be transported to Lustria where he could gain more troops. Troops that were under the will of one master. "Master their master and you will have power indeed. Even now, Tenochtitlan of the Slann is entertaining ambassadors, considering a campaign against chaos. If you can take over his mind, as you have others, you will have not only his magics at your disposal but also a new army. An army to rival Wulfrik's popularity.

So Villitch stepped through the portal that very night and was transported into a Lustrian temple. He proclaimed himself an emissary from Kislev entreating support in a campaign against Chaos. Tenochtitlan allowed him to enter his court and speak. That was his first mistake. Villitch spoke with great rhetoric of the need for assistance in the far north. But as he spoke he weaved a mighty spell into the mind of Tenochtitlan, mighty and subtle. And by the end of his speech, Tenochtitlan was under Villitch's sway, and so was a new army. Villitch recommended that they leave at once in order to gain the first move in a battle that was about to be underway. Tenochtitlan agreed. Of course he did.

Lizardmen Army: Slann with extra power dice, and immune to non-magical attacks and battle standard bearer. 25 Saurus with full command. 28 skinks with champion and standard and 3 kroxigor in a cohort, a salamander, a stegadon, a Scar Veteran riding a horned one with the initiative 10 sword.

Chaos Army: Villitch, Wulfrik with 39 marauders with full command, 2 units of 5 maruder horse, 3 dragon ogres, 10 chosen with the mark of tzeentch and a champion with 1 spell, Purple Sun.

Ogre Armies: Skreggers, Tyrant with Giant upgrade and killing blow, Giant, 7 bulls, 6 bulls, 6 bulls, 3 bulls, 2 units of 4 leadbelchers, 6 ironguts, and 20 gnoblars.

The swamp on the far left was a deadly swamp, you failed on a roll of 1 or 2 and if you failed, you died.

The Slann cast throne of vines on himself but his other buff spells were dispelled. Then the champion of the chosen threw all his dice at the purple sun and came up one short. The great bow killed one leadbelcher.
Skreggers kills a chosen and gives himself regeneration. The Bulls on the right with their tyrant fail their charge against the skinks terribly. The leadbelchers misfire horribly, killing one skink but in return also killing another leadbelcher.
Wulfrik manoevers Seafang up a river to the east and is able to come at the ogres from the right flank. The stegadon fails a charge at the Leadbelchers but the dragon ogres make it. The chosen champion orders the Marauder Horse up on the hilltop to protect his unit and to throw their axes down the hill at the ogres. The scar veteran joins the skink Kroxigor cohort. The skinks move over to challenge the bulls since the Tyrant Bulls will be managed by the marauders. This also protects the slann who gives the cohort +4 toughness for their protective move. Purple sun is conjured and then dispelled with a scroll. But then Villitch casts Gateway on Skreggers doing 3 wounds. The salamander moves into the swamp and does 1 wound to a bull but they easily pass their panic test. The dragon ogres make it into combat with the Leadbelchers but the combat is a draw.
The Tyrant and his bulls line up to face Wulfrik. The Leadbelchers stick around for another round in hand to hand with the dragon ogres. The Bulls charge the skink cohort and kill 10 skinks but the skinks manage to hold. The Ogre hero pounds the skink champion into a red smear. (overkill 1) Meanwhile the scar vet does nothing. But they pass their break test. The giant squashes the salamander with a monstrous stomp. The Bulls2 do some serious damage to the Saurus, taking out a rank and a half, but the lizards are still steadfast. Skreggers and the irongust both fail their charges. Skreggers gets some nasty buff spell off on the ironguts. (The stegadon doesn't actually fire like the map shows.)





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